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JackAce



Joined: 01 Jun 2008
Posts: 673
Location: 53°04'N 8°53'E

PostPosted: Thu Jun 12, 2008 6:27 pm    Post subject: Mecha Knights OOC Reply with quote

The World
The world of Mecha Knights is firmly entrenched in the medieval system of Feudalism. Technically, the entire planet is a single huge Empire, but in reality there hasn't been an Emperor sitting on the throne for more than a century. In the absence of any central leadership, the various Kingdoms, Duchies and Principalities have assumed sovereignty as independent nations, competing with each other commercially, culturally and sometimes even in open warfare.
Each Realm is divided into several smaller fiefdoms, each under the command of a Count or Earl. These vassals are bound by oath to their respective liege, to provide service in both peace and war.

Technology
The technology used by the realms of Mecha Knights is advanced considerably beyond what we have today. The Counts and Princes reside in castles of steel and duracrete and enjoy such amenities as advanced computers, holographic communication and hoverlift vehicles. The peasants have to make do with only a fraction of these technological wonders, but even for them machine power has largely replaced animal power and greatly reduced the need of manpower.
Easily the most iconic piece of technology is, of course, the Mecha. These impressive war machines are the new symbol of chivalry. Standing over fifteen feet tall and armed with an array of devastating weapons, the Mecha easily surpass any other type of vehicle in terms of maneuverability and versatility.

Military Organization
The bulk of any Realm's military are large regiments conscripted from the peasants in times of need. Conscripts are clad in fatigues displaying the livery of their liege, protected by ceramic body armor and armed with Laser Rifles.
These conscripts are supported by a cadre of professional soldiers who form a duchy's standing army. In peacetime these soldiers act as palace guards and perform law enforcement duties. In times of war, they serve as regimental commanders as well as vehicle and artillery crews.
The position of a Knight is available only to those of noble blood. Knights stride into battle in their Mecha. In smaller conflicts a single Knight might act as the supreme commander over all forces present. In larger engagements Knights are usually grouped into units, often lead by the Prince, Duke or King himself. With their superior size and firepower, units of Knights can dominate entire sections of a battlefield and the outcome of entire battles with thousands of combatants on either side can be decided by the deeds of a dozen Knights.
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JackAce



Joined: 01 Jun 2008
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PostPosted: Thu Jun 12, 2008 6:29 pm    Post subject: Reply with quote

Mecha
Mecha are typically custom built for each individual Knight. However, certain design aspects are pretty much standardized among all modern Mecha. All Mecha have a roughly humanoid shape and range between 15 and 20 feet in height. The Knight pilots the machine from his cockpit in the Mecha's torso. Each of the Mecha's arms carries a heavy weapon – often a large type of Laser fed directly by the Mecha's reactor – which would be far too large to move by infantry and too unwieldy if mounted on a hoverlift vehicle. Additionally, there are a number of optional systems that can be installed to improve the Mecha's battlefield performance. However, due to restrictions of space and weight, not every Mecha can have every system; and the exact configuration greatly depends on each individual Knight's personal preference.
All Mecha come with an outer skin of heavy armor plates and a basic Sensor/IFF suite.

Main Weapons
Each Mecha carries two of the following weapons, one mounted on each arm. It's absolutely possible to choose the same weapon twice.
Flamethrower: By its very nature, a Flamthrower is only useful at short ranges. It has absolutely devastating effects against infantry and open vehicles. Other Mecha are largely immune to the flaming cloud, but if used at point blank range, the intense heat might cook the Knight inside his cockpit.
Gatling Laser: A Gatling Laser is really just a bunch of heavy Laser emitters grouped together and fired in a periodic cycle. Gatling Lasers are less devastating than Laser Cannons, but provide a much higher rate of fire. Against another Mecha a Gatling Laser would have problems with breaching the outer armor plates, but if the armor has already been weakened the heavy fusillade of laser beams can cause significant interior damage.
Laser Cannon: The Laser Cannon is the prime weapon for use against other Mecha and lightly fortified positions. The concentrated energy beam emitted from this weapon can punch though a Mecha's heavy armor plates and will all but obliterate lighter vehicles. However, due to its slow fire rate it would be wasted against numerous but weak targets such as infantry.
Melee Weapon: Mecha-sized Melee Weapons are typically huge blades, longer than a man is tall, which can scythe though hordes of infantry and rend through the armor plates of Meccha and vehicles.

Support Systems
Each Mecha has six "slots" to mount various support systems. Unless specifically noted, each System can be installed multiple times. Note that some Systems take up multiple slots for a single mounting.
Ablative Armor: Additional armor plates allow a Mecha to absorb more incoming fire before sustaining any serious damage. The more "slots" are dedicated to Ablative Armor, the longer the Mecha can survive.
Devastator Missile: The huge Devastator Missiles can be mounted on a Mecha's shoulders or back. Each "slot" represents one missile. As can be expected,the destructive power of a Devastator Missile is considerably higher than that of the smaller missiles held inside Missile Pods.
ECM Suite: An ECM Suite distorts the Mecha's electromagnetic signature and makes it more difficult for enemies to locate the Mecha with their sensors. A Mecha can only have one ECM Suite.
Improved Sensors: Improved Sensors have a greater range than the normal sensor suite installed in every Mecha. They also have a better chance of locating targets protected by an ECM Suite. A Mecha can only have one set of Improved Sensors.
Jump Jets: Jump Jets mounted in the lower torso serve to propel a Mecha into the air, allowing it to jump over obstacles and enemy formations. They are, however, not strong enough to keep the Mecha airborne for any extended period of time. A Mecha can only have one set of Jump Jets, which takes up two "slots".
Missile Pod: Missile Pods are typically mounted in a Mecha's shoulders or integrated into its torso. Each Missile Pod holds six high explosive missiles, which can be fired independently or in groups. A single missile can scatter an infantry formation or cause serious damage to a light vehicle. A swarm of multiple missiles is required to make any serious impression on a Mecha. Missiles have a limited target-seeking capability.
Shield: A shield is simply a large piece of additional armor plating attached one of the Mecha's arms (in addition to the weapon mounted there). The Shield offers a great deal of protection against melee attacks by other Mecha. It also protects against ranged attacks, but its effectively in this function is greatly reduced. A Mecha can only have one Shield.
Shoulder Mounted Weapon: A Shoulder Mount allows the Mecha to carry a third (or fourth) Main Weapon. These are normally used for Laser Cannons or Gatling Lasers, but Shoulder Mounted Flamethrowers are also possible (Shoulder Mounted Melee Weapons aren't particularly practical). Each Shoulder Mounted Weapon takes up three "slots".
Storage Space: A Knight may also choose to keep a portion of the Mecha's interior empty to to store additional gear such as a First aid kit, survival gear, body armor or a large personal weapon. Many Knights think it's bad luck to carry such gear, however, because it won't become useful unless the Mecha is severely damaged in the field.
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Last edited by JackAce on Thu Jun 12, 2008 6:37 pm; edited 1 time in total
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JackAce



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PostPosted: Thu Jun 12, 2008 6:30 pm    Post subject: Reply with quote

The Story So Far
The Kingdom of Myrandria and the neighboring Duchy of Patroponne have been bitter rivals for many centuries. Since the beginning of the interregnum the two realms have stood at the brink of open war several times. Even though Patroponne is much smaller than Myrandria, it possesses valuable resources and good trade connections. In the case of open war, Patroponne's wealth would allow the duke to hire a great number of mercenaries to match – or even outnumber – the armies of Myrandria.
Several years ago, in an attempt to end the enmity between the two realms, the King and the Duke signed a treaty which included, among other points, the arranged marriage between the Patroponnean Prince Garren and Myrandria's Princess Ayneira as soon as both would be old enough (the Princess was only 10 years old when her father signed the treaty).
Since then, Princess Ayneira has grown into a smart and headstrong young woman. She has proven herself as a capable Mecha pilot and a resourceful tactician. She has also repeatedly expressed her resentment against having to marry Prince Garren.
A year ago, two months before the planned wedding of Ayneira and Garren, Ayneira's parents were tragically killed in a hoverlift crash, leaving Ayneira in charge of the Kingdom. Prince Garren immediately sent his condolences and courteously granted her the customary year of mourning before proceeding with the planned marriage.
That year is now over and Prince Garren has announced his imminent arrival in Myrandria to claim his promised wife. Ayneira's opinion on this matter does not seem to have changed in the past year, but there is a lot more at stake than her personal pride. A refusal would be a huge insult towards Patroponne, and may well be taken as a cause of war!
The young Queen seems to be aware of this as well, as she has summoned her most trusted Kmights to be present at her palace at the time of Prince Garren's visit…
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Tenshi



Joined: 18 Apr 2008
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PostPosted: Thu Jun 12, 2008 7:04 pm    Post subject: Reply with quote

when I get home, I'll make a character bio. I'm assuming all PC will be knights? if there is enough interest for you to continue the game i'll draw up a standard mecha loadout/customization sheet too
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JackAce



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PostPosted: Thu Jun 12, 2008 7:10 pm    Post subject: Reply with quote

Tenshi wrote:
I'm assuming all PC will be knights?

Correct.
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JackAce



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PostPosted: Thu Jun 12, 2008 8:11 pm    Post subject: Reply with quote

Character Datasheet

Feudal Data
Name:
County: (This is the name of your Fiefdom within the Kingdom of Myrandria and basically acts as your surname)
Coat of Arms: (Look here for some hints regarding CoA design)
Livery:
Personal Melee Weapon:

Personal Data
Age:
Gender:
Height:
Weight:
Hair Color: *
Eye Color: *
Skin Color: *
(* Every natural human coloration is available)

Mecha Data
Name:
Main Weapon (right):
Main Weapon (left):
Support Systems:

Personality & Background
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Last edited by JackAce on Mon Jun 16, 2008 1:18 pm; edited 3 times in total
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horsin'around



Joined: 22 Mar 2008
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PostPosted: Thu Jun 12, 2008 8:26 pm    Post subject: Reply with quote

Darn. Crying or Very sad Let me tell you, Lope. That looks absolutely wonderful, but I just don't have the time. Crying or Very sad Tell me next time something this cool comes around, and definitely count me in, but until then, I just can't.

(Which sucks, because this looks soooo awesome.)
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If you fight for your limitations, you get to keep them.

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JackAce



Joined: 01 Jun 2008
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PostPosted: Thu Jun 12, 2008 8:28 pm    Post subject: Reply with quote

Example Character

Feudal Data
Name: Ayneira
County: None - Queen of Myrandria
Coat of Arms: Azure, a Dragon passant, reguardant Or
Livery: Blue and Gold
Personal Melee Weapon: Scimitar

Personal Data
Age: 17
Gender: Female
Height: 5'8"
Weight: 138 lb.
Hair Color: Brown
Eye Color: Green
Skin Color: Tan

Mecha Data
Name: Boadicea
Main Weapon (right): Melee Weapon
Main Weapon (left): Flametrower
Support Systems: Shield (left), Shoulder Mounted Laser Cannon (right), Improved Sensors, Ablative Armor

Personality & Background
See "The Story So Far" Wink
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Last edited by JackAce on Mon Jun 16, 2008 1:21 pm; edited 1 time in total
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Spindrifter



Joined: 10 Apr 2008
Posts: 227
Location: Walking through the woods on a snowy evening

PostPosted: Sun Jun 15, 2008 1:41 am    Post subject: Reply with quote

Feudal Data
Name: Jon
Fiefdom: Kleas
Coat of Arms: Sable, a Gemstone Gules (Red Jewel on a Black field)
Livery: Black and silver
Personal Melee Weapon: Gysandir, a longsword

Personal Data
Age: 40
Gender: Male
Height: 5'11"
Weight: 210 lb.
Hair Color: Dark Brown
Eye Color: Blue
Skin Color: Tan

Mecha Data
Name: Hologram
Main Weapon (right): Gatling Laser
Main Weapon (left): Gatling Laser
Support Systems: Jump Jets, Improved Sensors, ECM Suite, Ablative Armor, Storage Space

Personality & Background: Calm, methodical, and unswervingly loyal to his adopted realm, Lord Kleas is an illegitimate son of the former lord by a foreign woman. Raised knowing of his birth but unable to take advantage of it, Jon served in the military of his birth country Ambria as an officer and later took up Mech-Craft as a trade. When his father was forced by the death of his only legitimate son to recognize Jon as heir, Jon moved to Myrandria and adopted their customs and rulers as his own. His history has given him a healthy respect for the common soldier and worker, but he is uncomfortable exercising his rights as a noble, and spends much of his time home in Kleas with his people.

While working in the Mecha Design industry, Jon gradually grew disgusted by the battle-behemoths that were continually brought in for repair and redesign after attracting the fire of every enemy on the field. He began to turn his attentions to more specialized and stylized Mechas. When he was unexpectedly presented with lordship and and the opportunity to design his own mecha, he correspondingly built the HLM-01 Hologram. Small, stealthy, with relatively low damage capacity, the Hologram is a highly capable scout Mecha designed to gather intel with its sensors while hiding in its ECM cloak, then using its small size and high mobility to return to base. Virtually useless in combat alone, it serves best aiding a larger unit and capitalizing on damages inflicted.


Last edited by Spindrifter on Thu Jun 19, 2008 4:51 pm; edited 1 time in total
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JackAce



Joined: 01 Jun 2008
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PostPosted: Mon Jun 16, 2008 7:36 am    Post subject: Reply with quote

Due to popular request, here's another Support System option:

Centauroid: This modificaton replaces the Mecha's humaniod hips and legs with a four-legged animal-shaped carriage. This greatly increases the Mecha's running speed at the cost of a slight reduction in maneuverability. This modification can only be taken once, takes up two "slots" and can not be combined with Jump Jets.
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Tyris



Joined: 14 Apr 2008
Posts: 883
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PostPosted: Mon Jun 16, 2008 12:32 pm    Post subject: Reply with quote

"Popular"? Razz

Feudal Data
Name: Henry
County: Lauderdale
Coat of Arms: Argent, a bend cotised Purpure (this is actually a variation on the family coat (Argent, three bendlets sinister Purpure), but Charles bears that coat in battle - see Background)
Livery: Blue and Gold (yes, the royal livery - again, see Background)
Personal Melee Weapon: Spiked shield

Personal Data
Age: 26
Gender: Male
Height: 1 fathom (183 cm)
Weight: 165 lb. (75 kg)
Hair Color: Black
Eye Color: Brown
Skin Color: White (mildly tanned)

Mecha Data
Name: Caballus (Ponce will get it)
Main Weapon (right): Gatling laser
Main Weapon (left): Mêlée weapon
Support Systems: Centauroid, ECM Suite, Improved Sensors, Shield (right), Storage Space

Personality & Background
Sir Henry is the third-born child and second son of Robert, the eighth Earl Lauderdale. As the third child, he was something of a family appendix, and was apprenticed off to Sir Isaiah of Beurling as his squire and subsequently forgotten about. After completing his training he was granted the rank of Knight. However, he does not fight with the Lauderdale troops - they are commanded by his older brother, Viscount Charles, as the heir apparent to the Earl Lauderdale title. Instead, he is a Knight of Myrandria, sworn only to Queen Ayneira. He bears little loyalty to his blood family (hehe, bears), preferentially using his first name, though he will answer to "Sir Lauderdale" as well.

While Sir Henry pays lip service to honour and chivalry so long as doing so is not a hindrance, in battle he sees them as being secondary to the goal of winning - and even that only so long as it is parallel to the goal of staying alive. His personal mecha is a perfect reflection of this philosophy. Built for maximum speed with only light weapons and armour, it suits well his preferred strategy of dashing into battle, striking and dashing away again. The Caballus relies on speed and its ECM suite in order to avoid damage instead of weathering it. Ironically enough, Sir Henry's tactics have earned him a reputation for bravery among the royal troops as he is the first to charge into battle. They don't seem to have noticed that he is also the first to charge out of it.

Outside of battle, Sir Henry switches between jovial and deadly serious, depending on whether the Queen is within earshot. There is some disagreement among those who know him as to which is the mask.



Well, there it is. Hopefully we haven't earned too many wristslaps for getting things wrong...
Interestingly, the bio underwent several revisions as we were writing it. The end character (and his history) is rather different from who we had planned. At times it felt like it was writing itself.
((P.S. Man, is Jon ever heavy.))
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Last edited by Tyris on Mon Jun 16, 2008 2:02 pm; edited 1 time in total
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JackAce



Joined: 01 Jun 2008
Posts: 673
Location: 53°04'N 8°53'E

PostPosted: Mon Jun 16, 2008 1:13 pm    Post subject: Reply with quote

Tyris wrote:
Well, there it is. Hopefully we haven't earned too many wristslaps for getting things wrong...

Hardly.

Tyris wrote:
Coat of Arms: Argent, a bend cotised Purpure (this is actually a variation on the family coat (Argent, three bendlets sinister Purpure), but Charles bears that coat in battle - see Background)

Absolutely correct reasoning. Every adult member of a noble family will have an individual Coat of Arms. For everyone except the incumbent Count or Earl this will be either a variation of the family arms (as you have chosen), or the family arms with a Cadency mark (such as a Chief, a Bordure or Flaunches) added to it.

Tyris wrote:
Being neither the heir nor a tradable commodity (read: "woman")

Laughing OK, the world isn't quite that medieval. Female children of noble families have the same status as their brothers. The firstborn child is the Heir Apparent, regardless of gender; and there are just as many female knights out there as males...

On the other hand, this also means that male children can just as easily be "traded away" in arranged marriages as their sisters...

Tyris wrote:
Instead, he is a Knight of Myrandria, sworn only to Queen Ayneira.

This is the original meaning of "Paladin": A Knight of the Palace.

Tyris wrote:
the Caballus 12E

Hmm... This seems to be one of those basic assumptions people make when thinking about Mecha...

As mentioned here, Mecha are custom made for each individual Knight. As such , there aren't really any "Models" or "Classes".

Come to think of it, it appears quite likely that Knights would choose a name for their Mecha, but that name would probably not include alpha-numeric code.

EDIT: I've added a "Name" entry to the Mecha Data sheet.
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Last edited by JackAce on Mon Jun 16, 2008 1:37 pm; edited 1 time in total
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JackAce



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PostPosted: Mon Jun 16, 2008 1:18 pm    Post subject: Reply with quote

Tyris wrote:
"Popular"? Razz


Unfortunately, yes. Sad

As of right now, you represent a full third of this game's population!
(not counting myself)



C'mon Folks!

No one else willing to pledge his sword to the service of Queen and Country?

Especially the Ladies! You gonna leave the young Queen all alone to deal with all the dudes?
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Tyris



Joined: 14 Apr 2008
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PostPosted: Mon Jun 16, 2008 1:57 pm    Post subject: Reply with quote

JackAce wrote:
Tyris wrote:
Being neither the heir nor a tradable commodity (read: "woman")
Laughing OK, the world isn't quite that medieval. Female children of noble families have the same status as their brothers. The firstborn child is the Heir Apparent, regardless of gender; and there are just as many female knights out there as males...

On the other hand, this also means that male children can just as easily be "traded away" in arranged marriages as their sisters...
Okay, that bit bears some rewording. (hehe, bears... again)

JackAce wrote:
Tyris wrote:
Instead, he is a Knight of Myrandria, sworn only to Queen Ayneira.
This is the original meaning of "Paladin": A Knight of the Palace.
All right then, he's a Paladin. Happy? Wink
(That said, Wiki seems to disagree with you about the original meaning.)

JackAce wrote:
Tyris wrote:
the Caballus 12E
Hmm... This seems to be one of those basic assumptions people make when thinking about Mecha...

As mentioned here, Mecha are custom made for each individual Knight. As such , there aren't really any "Models" or "Classes".

Come to think of it, it appears quite likely that Knights would choose a name for their Mecha, but that name would probably not include alpha-numeric code.
We were thinking of the code as more of a number plate (American: license plate) than a model designator, but it can be dispensed with without actually affecting anything...
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You can't look dignified when you're having fun.
Dubbed "Tetris" by Asa... apparently.
Keeper of Nanashi's ghostly blue visage and Felucca's hypothetical ejecting nose-cone.

"It's a sad thing when a man loses his cookie." - Nem
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Tyris



Joined: 14 Apr 2008
Posts: 883
Location: Beneath a vast mound of curly hair

PostPosted: Mon Jun 16, 2008 7:50 pm    Post subject: Reply with quote

Double post, but trust us, it's worth it. ^_^

Having a little spare time on our hands, we decided to make the coats of arms from the given blazons. First, here are the coats of Henry and Charles Lauderdale, side-by-side:

Henry's motto, "Unitas officum fatum," translates as "Unity, duty, destiny" (the three virtues of Mata Nui). The Lauderdale motto, "Melior citius fortius," translates as... no, let's give you the hint first. The hint is "We have the technology." See if you can extrapolate from that. Very Happy

Then there's Queen Ayneira's coat of arms:

We weren't sure whether or not to use a lozenge for the field, Ayneira being a woman, but figured with her no longer being a princess she'd get the full shield. The dragon passant is stolen directly from the Welsh flag. Very Happy
You never gave a motto, so we picked a humourous stand-in: "Hic sunt dracones" translates to "Here be dragons."

Edit: Aww, turnips. Looking more closely at the definition for "reguardant," it appears to mean the body facing left and the head facing right, rather than just the animal facing right. Sorry, we goofed. Iteration 2 will fix that, if we can find an appropriate dragon to cannibalise.

And finally, Lord Jon Kleas' coat:

Couldn't find offhand any coats with gems in them, so we made one out of Word Autoshapes. Hope it's close to what you were envisioning. Or were you thinking of the kind with a really long point on the bottom?
You get an even jokier temporary motto than the Queen - "Mea navis aëricumbens anguillis abundat" translates to "My hovercraft is full of eels." Very Happy

Edit: Hmm... the text on that last came out a little small. We'll have to tweak it after getting feedback on the gem.
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You can't look dignified when you're having fun.
Dubbed "Tetris" by Asa... apparently.
Keeper of Nanashi's ghostly blue visage and Felucca's hypothetical ejecting nose-cone.

"It's a sad thing when a man loses his cookie." - Nem
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